Careers

Current openings

We love what we do and that's how we deliver One-O-One percent awesomeness. If you feel like us, feel free to apply for our job openings.

Job Description

The level designer will create our game’s world, write the guidelines for artists and general optimization workflow with brilliant solutions and implement the gameplay situations based on the creative vision while being heavily focused on opponents behavior.

Key Responsibilities

  • Understand creative director’s vision and develop levels based on this;
  • Develop a level from concept to completion, with the support from peers (Including 2D/3D layouts, documentation, prototyping, implementing new gameplay, AI, Scripted Events etc);
  • Create coherent level design documentation to express and communicate your level designs to your team members using 2D and documentation tools;
  • Apply architecture concepts to levels (believability, flow, threshold, and volumes);
  • Respect technical constraints and guidelines during level creation;
  • Actively participate in design specific discussions and design reviews;
  • Work in collaboration with level artists to ensure that playability of the level and the graphic elements support each other;
  • Share knowledge and mentor the team;
  • As the project progresses, integrate the elements produced in the map (new gameplay, AI, sound, etc.);
  • Control the accessibility and difficulty of the level.

Qualifications

  • Minimum 2-3 years’ experience in video game level design and production or any other relevant experience. If you are a super-talent with no experience don’t hesitate to get in touch!
  • If you have shipped at least one console game title as level designer, it’s a very strong plus.

Other Skills

  • Being a normal guy able to work in team, communicate and learn;
  • Ability to design creative and interesting game levels utilizing 3D tools (Unreal Ed, Maya, 3DMax, etc.);
  • Vertical competence in Unreal is a strong plus;
  • Creativity, ability to challenge the player;
  • Critical and analytical sense;
  • Self-motivated and driven to develop their skills and expertise;
  • Strong English skills (spoken and written).

Salary: Competitive, DOE

Location: Rome, Italy

Contract Type: Project 

Benefits: Relocation, cafeteria (Free Coffee/Water/Teas), participation to game conferences in turn, basic national health assistance included, starting from 33 days annual holiday (depending on contract), private injuries coverage policy for indoor/outdoor (within limits).

Job Description

As the Technical Artist you will collaborate between art and code teams to ensure pipelines are consistent and realistic with the brief. Help to optimise content from the art team introducing support scripts or creating custom shaders. Contribute to the simplification of workflow through the development of tool and assets. 

Qualifications

  • Must have a minimum of 3 years production working within the games industry;
  • Proven track record in at least 1 shipped title;
  • UE4 engine experience;
  • Familiarity working and developing in a multi-platform, multi-project environment;
  • Communication, organisational and time management skills;
  • Strong understanding of the creation of shaders within Unreal Engine 4;
  • Be highly experienced with blueprints and their implementation;
  • Experience using MaxScript and Python/Mel to provide modelling and animation tools;
  • Strong understanding and implementation skills of procedural modelling pipeline;
  • Check and optimisation guidelines of any static or dynamic asset.

Core Skills

  • Work closely with Art Leads to deliver artistic vision within the project requirements;
  • Proactively use knowledge and experience to identify & solve problems before they affect the development team;
  • Implement new techniques that increase the quality and efficiency of the art created;
  • Help optimise content from the art team to make sure content runs on a wide range of platforms;
  • Collaborate effectively with both the art and programming teams;
  • Testing new tools before deployment into production;
  • Document and knowledge share;
  • Regularly communicate technical constraints and their reasons to the art team.

Additional skills

  • An interest in Houdini;
  • A bonus if you have solid experience of rigging, VFX Simulation;
  • Unity  engine experience is a plus.

Personal Qualities

We are looking for innovative and original minds that are challenging, and who want to build the future of the video game industry. 

  • Excellent cross-team communication skills;
  • Excellent self-organization skills, order and work discipline;
  • Able to work under pressure and with minimal supervision;
  • Open to receive and act on constructive criticism;
  • Collaborate with teams recognized for their experience; 
  • Benefiting from excellent relational skills, you are a team player and proactive;
  • A positive attitude and a commitment to bringing fresh ideas to the team and the game;
  • Join passionate and highly technical teams, all driven by the desire to design and develop innovative games and stand out for their quality;
  • Excellent work ethic with diligence in time keeping and focused attention to detail;
  • Develop expertise by participating in in-house sharing events (talks, conferences, trade shows) and benefiting from tailor-made training programs.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age or marital status. If you find this job vacancy of your interest, please apply on https://www.oneoonegames.com/careers/

Good Luck!

The One-O-One Games team

Salary: Competitive, DOE

Location: Rome, Italy

Contract Type: Full time Permanent

Benefits: Relocation, cafeteria (Free Coffee/Water/Teas), participation to game conferences in turn, basic national health assistance included, starting from 33 days annual holiday (depending on contract), private injuries coverage policy for indoor/outdoor (within limits).

Job Description

Ideal candidates will be self-motivated and be able to design and implement new engine runtime features, APIs, and supporting tools as required by the demands of a variety of both gaming and non-gaming related projects. You should have a broad knowledge of modern game engine technology, as well as a good sense of trade-offs between performance, memory usage, and ease-of-implementation. Additionally, you should have experience working closely with developers in all disciplines, not just other engineers. Your job will be to empower them to make world-class experiences using the systems that you create.

Key responsibilities include

The person in this role will be responsible for the following:

  • Designing and implementing runtime engine features for Unreal Engine 4;
  • Working closely with artists, animators, and designers to design and develop engine systems;
  • Optimizing both memory and performance in systems that have to scale from high-end to mobile systems;
  • Analyzing and fixing common problems in a game engine such as load times, memory usage, and performance problems;
  • Bug fixing and maintaining the Unreal Engine 4 code base;
  • Supporting external customers by answering their requests and questions.

Qualifications

The ideal candidate will have a mix of the qualifications below:

  • Excellent C++ skills, with a familiarity of scripting systems like Blueprint, Lua, Python, etc.;
  • Experience in a broad range of engineering areas on shipping games or real time visualization systems, with special attention given to low-level code and deep optimization;
  • Well-versed in software engineering principles, especially API design;
  • Familiarity with an existing game engine with an understanding of game engine and editor concepts;
  • Familiarity with development tools and profiling on modern systems, including PC, console, and mobile;
  • Experience developing in a large codebase at a fast pace, making trade-offs between usability, performance, and power.

Personal Qualities

We are looking for innovative and original minds that are challenging, and who want to build the future of the video game industry. 

  • Excellent cross-team communication skills;
  • Excellent self-organization skills, order and work discipline;
  • Able to work under pressure and with minimal supervision;
  • Open to receive and act on constructive criticism;
  • Collaborate with teams recognized for their experience; 
  • Benefiting from excellent relational skills, you are a team player and proactive;
  • A positive attitude and a commitment to bringing fresh ideas to the team and the game;
  • Join passionate and highly technical teams, all driven by the desire to design and develop innovative games and stand out for their quality;
  • Excellent work ethic with diligence in time keeping and focused attention to detail;
  • Develop expertise by participating in in-house sharing events (talks, conferences, trade shows) and benefiting from tailor-made training programs.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age or marital status. If you find this job vacancy of your interest, please apply on https://www.oneoonegames.com/careers/

 

Good Luck!

The One-O-One Games team

We want you!