Careers

Current openings

We love what we do and that's how we deliver One-O-One percent awesomeness. If you feel like us, feel free to apply for our job openings.

Job Description

The level designer will create our game’s world, write the guidelines for artists and general optimization workflow with brilliant solutions and implement the gameplay situations based on the creative vision while being heavily focused on opponents behavior.

Key Responsibilities

  • Understand creative director’s vision and develop levels based on this;
  • Develop a level from concept to completion, with the support from peers (Including 2D/3D layouts, documentation, prototyping, implementing new gameplay, AI, Scripted Events etc);
  • Create coherent level design documentation to express and communicate your level designs to your team members using 2D and documentation tools;
  • Apply architecture concepts to levels (believability, flow, threshold, and volumes);
  • Respect technical constraints and guidelines during level creation;
  • Actively participate in design specific discussions and design reviews;
  • Work in collaboration with level artists to ensure that playability of the level and the graphic elements support each other;
  • Share knowledge and mentor the team;
  • As the project progresses, integrate the elements produced in the map (new gameplay, AI, sound, etc.);
  • Control the accessibility and difficulty of the level.

Qualifications

  • Minimum 2-3 years’ experience in video game level design and production or any other relevant experience. If you are a super-talent with no experience don’t hesitate to get in touch!
  • If you have shipped at least one console game title as level designer, it’s a very strong plus.

Other Skills

  • Being a good team player, reactive, and able to communicate transparently
  • Ability to design creative and interesting game levels utilizing 3D tools (Unreal Ed, Maya, 3DMax, etc.);
  • Vertical competence in Unreal is a strong plus;
  • Creativity, ability to challenge the player;
  • Critical and analytical sense;
  • Self-motivated and driven to develop their skills and expertise;
  • Strong English skills (spoken and written).

Salary: Competitive, DOE

Location: Rome, Italy

Contract Type: Project 

Benefits: Relocation, cafeteria (Free Coffee/Water/Teas), participation to game conferences in turn, basic national health assistance included, starting from 33 days annual holiday (depending on contract), private injuries coverage policy for indoor/outdoor (within limits).

Job Description

As the Technical Artist you will collaborate between art and code teams to ensure pipelines are consistent and realistic with the brief. Help to optimise content from the art team introducing support scripts or creating custom shaders. Contribute to the simplification of workflow through the development of tool and assets. 

Qualifications

  • Must have a minimum of 3 years production working within the games industry;
  • Proven track record in at least 1 shipped title;
  • UE4 engine experience;
  • Familiarity working and developing in a multi-platform, multi-project environment;
  • Communication, organisational and time management skills;
  • Strong understanding of the creation of shaders within Unreal Engine 4;
  • Be highly experienced with blueprints and their implementation;
  • Experience using MaxScript and Python/Mel to provide modelling and animation tools;
  • Strong understanding and implementation skills of procedural modelling pipeline;
  • Check and optimisation guidelines of any static or dynamic asset.

Core Skills

  • Work closely with Art Leads to deliver artistic vision within the project requirements;
  • Proactively use knowledge and experience to identify & solve problems before they affect the development team;
  • Implement new techniques that increase the quality and efficiency of the art created;
  • Help optimise content from the art team to make sure content runs on a wide range of platforms;
  • Collaborate effectively with both the art and programming teams;
  • Testing new tools before deployment into production;
  • Document and knowledge share;
  • Regularly communicate technical constraints and their reasons to the art team.

Additional skills

  • An interest in Houdini;
  • A bonus if you have solid experience of rigging, VFX Simulation;
  • Unity  engine experience is a plus.

Personal Qualities

We are looking for innovative and original minds that are challenging, and who want to build the future of the video game industry. 

  • Excellent cross-team communication skills;
  • Excellent self-organization skills, order and work discipline;
  • Able to work under pressure and with minimal supervision;
  • Open to receive and act on constructive criticism;
  • Collaborate with teams recognized for their experience; 
  • Benefiting from excellent relational skills, you are a team player and proactive;
  • A positive attitude and a commitment to bringing fresh ideas to the team and the game;
  • Join passionate and highly technical teams, all driven by the desire to design and develop innovative games and stand out for their quality;
  • Excellent work ethic with diligence in time keeping and focused attention to detail;
  • Develop expertise by participating in in-house sharing events (talks, conferences, trade shows) and benefiting from tailor-made training programs.

Job Description
As Game Producer, you will implement from scratch optimal production methods, processes and tools to
ensure the attainment of production objectives. You will also foster a strong quality-focused culture on the
project to build a high-performing team.

Key responsibilities include

  • Work with studio management to craft vision of the titles, and to develop schedules and resource
    requirements to ensure achievement of vision;
  • Build strong relationships with key contributors on the project to ensure a high-functioning team and
    foster effective communication between team members;
  • Foster productivity and mobilize and inspire the project team to reach targeted deliverables;
  • Anticipate and mitigate any risks relating to the project;
  • Recommend plans of action to handle delays that impact the content, schedule or quality;
  • Lead regular Sprint Planning & Retrospectives and Daily Stand-ups;
  • Ensure weekly reports are sent to stakeholders and team members, and production planning
    documentation is kept up to date (e.g. Confluence, Sprint plans, Product Backlog, etc);
  • Manage the relationship between the team and stakeholders both in the studio;
  • Manage the development and performance of direct reports

Qualifications

  • Ability to quickly adapt to change, and work effectively under pressure;
  • In depth knowledge of the games industry and production processes;
  • In depth knowledge of AA-AAA game market; having shipped some AA-AAA games, from conception to
    live operations is a STRONG plus;
  • Ability to manage competing priorities;
  • Excellent knowledge of issue and project management software (e.g. Jira) and other task tracking tools;
  • Excellent knowledge of the Microsoft suite e.g. Word, Excel, PowerPoint and Outlook;
  • Excellent knowledge of common project management methodologies (e.g. Agile).
  • Significant experience in game development and project management;
  • Bachelor’s degree in a relevant subject or equivalent industry experience;
  • Experience in team management is essential

Job Description

As UI/UX Designer, you will be responsible for ensuring the design and the graphic production of the menus and user interfaces of our video games.

Working in close cooperation with the other departments, you will create graphical menu user interfaces which will communicate the relevant information required to guide the player and improve the overall player experience.

 

Responsibilities

● Develop concepts and the design of the game menus and user interfaces;

● Determine gameplay with the collaboration of the game designer and the artistic director;

● Assure that game information is well conveyed through the various user interfaces.

 

QUALIFICATIONS:

Requirements

● University or college diploma in graphic and multi-media design or a relevant work experience;

● 2 years minimum of solid UI/UX design, game desktop and app design experience;

● Ability to clearly and effectively communicate and collaborate with other designers, artists to ensure delivery of the best possible User Experience;

● Ability to design UI flow and layout according to the needs of the game designer;

● Expertise in softwares such as Photoshop and Illustrator;

● Knowledge in Unity3D UI workflow;

● Good Communication in oral and written English;

● Ability to learn new operating systems;

● User interface usability;

● Knowledge in HTML, CSS, Java;

● Motion Graphic design (AfterEffects);

● Creative and artistic nature;

● Self-motivated with a strong work ethic;

● Ability to work within a schedule.

 

Additional Information

We are looking for innovative and original minds that are challenging and who want to build the future of the video game industry.

● Join passionate and highly technical teams, all driven by the desire to design and develop innovative games and stand out for their quality.

● Develop expertise by participating in in-house sharing events (talks, conferences, trade shows) and benefiting from tailor-made training programs.

Job Description

We are on the lookout for a passionate Technical Animator to join a highly motivated team.

As part of the Team, you will be a primary point of contact for everything concerning our animation tools and technologies. You will be working closely with Software Engineers, Artists, and Animators to deliver outstanding visual results, meeting the Production Team’s quality and schedule expectations.

 

Responsibilities

● Work with all aspects of the animation export and implementation pipeline (for Maya and UE);

● Create new animation tools and maintain our animation toolset;

● Assist the engineering team with implementing animation-related tools and features;

● Support the Animation and character teams in debugging tools or game-related issues.

 

QUALIFICATIONS:

Requirements

● Good understanding of Unreal’s runtime animation systems such as state-machines and animation blueprints;

● Knowledge of procedural and adaptive animations;

● A keen eye for proper form and deformation throughout wide ranges of movements;

● Passion for games and game development;

● Experience with State Machine development in UE;

● Understanding of the overall development of the game;

● Self-motivated with a strong work ethic;

● Excellent oral and written communication skills;

● Ability to work within a schedule.

 

NICE TO HAVE:

● Experience as an Animator;

● Knowledge of Motion Builder;

● Knowledge of lower-level programming languages;

● Knowledge of Motion Matching.

 

Additional Information

We are looking for innovative and original minds that are challenging, and who want to build the future of the video game industry.

● Join passionate and highly technical teams, all driven by the desire to design and develop innovative games and stand out for their quality

● Develop expertise by participating in in-house sharing events (talks, conferences, trade shows) and benefiting from tailor-made training programs

Job Description

Writers are central to developing the overall atmosphere of the game and providing any other narrative-related content required by the project (such as in-game text).
The writer works closely with other parts of the development team to ensure coherence and quality as content is integrated into the game.

 

Job Responsibilities

● Reviewing all the texts of the game and define a tone. You will need to know idiomatic expressions and the
nuances of the language a non-native speaker may not know;
● Translating the intentions and vision of the Directors into words:
● Defining the tone of the game and the brand by building up a glossaire and editorial guidelines;
● Writing guidelines to be shared with different disciplines involved in content creation so game designers can write the text related to their features more efficiently;
● Providing or reviewing texts that are integrated in-game or in marketing material and review and adapt already existing content that will be used in the future;
● Ensuring that all reference documents are up to date;
● With the various production teams, supervising the integration of narrative content into the game.

 

Qualifications

● Native English speaker (or equivalent, doesn’t need proofreading from mother tongue, if possible);
● Diploma of University or Master Studies in scriptwriting, literature, filmmaking, marketing or videogames a plus;
● Experience with scriptwriting or other relevant experience;
● Good communication and interpersonal skills;
● Rigorous and team working skills;
● Knowledge of a game production cycle.

We want you!