Careers

Current openings

We love what we do and that's how we deliver One-O-One percent awesomeness. If you feel like us, feel free to apply for our job openings.

Job Description

As Game Producer, you will implement from scratch optimal production methods, processes and tools to ensure the attainment of production objectives. You will also foster a strong quality-focused culture on the project to build a high-performing team.

Key Responsibilities

  • Work with studio management to craft vision of the titles, and to develop schedules and resource requirements to ensure achievement of vision;
  • Build strong relationships with key contributors on the project to ensure a high-functioning team and foster effective communication between team members;
  • Foster productivity and mobilize and inspire the project team to reach targeted deliverables;
  • Anticipate and mitigate any risks relating to the project;
  • Recommend plans of action to handle delays that impact the content, schedule or quality;
  • Lead regular Sprint Planning & Retrospectives and Daily Stand-ups;
  • Ensure weekly reports are sent to stakeholders and team members, and production planning documentation is kept up to date (e.g. Confluence, Sprint plans, Product Backlog, etc);
  • Manage the relationship between the team and stakeholders both in the studio;
  • Manage the development and performance of direct reports.

Qualifications

  • Ability to quickly adapt to change, and work effectively under pressure;
  • In depth knowledge of the games industry and production processes;
  • In depth knowledge of AA-AAA game market;
  • Having shipped some AA-AAA games, from conception to live operations is a strong plus;
  • Ability to manage competing priorities
  • Excellent knowledge of issue and project management software (e.g. Jira) and other task tracking tools;
  • Excellent knowledge of the Microsoft suite e.g. Word, Excel, PowerPoint and Outlook;
  • Excellent knowledge of common project management methodologies (e.g. Agile).
  • Significant experience in game development and project management;
  • Bachelor’s degree in a relevant subject or equivalent industry experience;
  • Experience in team management is essential.

Job Description

The level designer will create our game’s world, write the guidelines for artists and general optimization workflow with brilliant solutions and implement the gameplay situations based on the creative vision while being heavily focused on opponents behavior.

Key Responsibilities

  • Understand creative director’s vision and develop levels based on this;
  • Develop a level from concept to completion, with the support from peers (Including 2D/3D layouts, documentation, prototyping, implementing new gameplay, AI, Scripted Events etc);
  • Create coherent level design documentation to express and communicate your level designs to your team members using 2D and documentation tools;
  • Apply architecture concepts to levels (believability, flow, threshold, and volumes);
  • Respect technical constraints and guidelines during level creation;
  • Actively participate in design specific discussions and design reviews;
  • Work in collaboration with level artists to ensure that playability of the level and the graphic elements support each other;
  • Share knowledge and mentor the team;
  • As the project progresses, integrate the elements produced in the map (new gameplay, AI, sound, etc.);
  • Control the accessibility and difficulty of the level.

Qualifications

  • Minimum 2-3 years’ experience in video game level design and production or any other relevant experience. If you are a super-talent with no experience don’t hesitate to get in touch!
  • If you have shipped at least one console game title as level designer, it’s a very strong plus.

Other Skills

  • Being a normal guy able to work in team, communicate and learn;
  • Ability to design creative and interesting game levels utilizing 3D tools (Unreal Ed, Maya, 3DMax, etc.);
  • Vertical competence in Unreal is a strong plus;
  • Creativity, ability to challenge the player;
  • Critical and analytical sense;
  • Self-motivated and driven to develop their skills and expertise;
  • Strong English skills (spoken and written).

Job Description

Within the studio, you will be part of a new breed of survival game, working under the direct responsibility of the Lead Animator and interacting closely with the Producer and the Artistic Director. 

In collaboration with the rest of the artistic and technical teams, you will work on the creation of 3D animated assets with the goal of pushing the game’s visual quality to the max.

You will be tasked with the following in particular:

  • Create high quality 3D animations for the game (Ingame Loops/Cinematic), including human body, facial animation, quadruped character and props/environments animations;  
  • Contribute to the set-up and maintenance of the animation pipeline;
  • Animate and perform motion editing within complex animation systems including integration and refinement of Mocap data, ensuring technical constraints are met;
  • Provide accurate time estimates for tasks and meet production deadlines;
  • Verify in-game animation quality with the Art Director and software developers according to feedback;
  • Propose, design and build custom rigs and skeletons solutions.

Qualifications

  • You have a minimum 4 years’ experience as a 3D animator, and have taken part in the production of console/PC character-based games;
  • Excellent skills in keyframe animation and strong experience working with mocap;
  • Excellent knowledge of Maya, Time Editor, Human Ik;
  • You know how to integrate your assets in UE4;
  • Understanding of the character and animation pipeline including rigging/skinning tools;
  • Self-sufficient and resourceful, you are able to work under high technical constraints;
  • You have an inquisitive nature and a strong interest in the video games industry;
  • Up to date knowledge of current animation techniques and development processes;
  • Good eye for details and video references hunter;
  • Knowledge of Maya Python/Mel Scripting for developing in-house tools is a plus.

Personal Qualities

We are looking for innovative and original minds that are challenging, and who want to build the future of the video game industry. 

  • Excellent cross-team communication skills;
  • Excellent self-organization skills, order and work discipline;
  • Able to work under pressure and with minimal supervision;
  • Open to receive and act on constructive criticism;
  • Collaborate with teams recognized for their experience; 
  • Benefiting from excellent relational skills, you are a team player and proactive;
  • A positive attitude and a commitment to bringing fresh ideas to the team and the game;
  • Join passionate and highly technical teams, all driven by the desire to design and develop innovative games and stand out for their quality;
  • Excellent work ethic with diligence in time keeping and focused attention to detail;
  • Develop expertise by participating in in-house sharing events (talks, conferences, trade shows) and benefiting from tailor-made training programs.

Salary: Competitive, DOE

Location: Rome, Italy

Contract Type: Project

Benefits: Relocation, cafeteria (Free Coffee/Water/Teas), participation to game conferences in turn, basic national health assistance included, starting from 33 days annual holiday (depending on contract), private injuries coverage policy for indoor/outdoor (within limits).

Job Description

As Rigger, you will work closely with the Animation team and the Game Director to implement rigs to a variety of characters, such as: bipeds, quadruped, props and non standard creatures with creativity, precision, responsibility and an eye for detail.

Qualifications

  • Relevant Experience: Minimum 2-3 years experience in rigging for video games or any relevant experience; 
  • At least one console game title released as a rigging artist or equivalent position;
  • A good understanding of 3D animation workflows and the ability to work towards an animators point of view is essential;
  • Full working proficiency in Autodesk Maya is required;
  • You feel responsible and own high quality standards for this crucial part of the production.

Core Skills

  • Ability to design creative and interesting rigging/skinning systems using Maya and UE4;   
  • Ability to manage Maya nodes connections and work with Maya under the hood;
  • Work in parallel between Maya and UE4 and find solutions to rigging related issues in both those environments;
  • Strong experience  with Mel/Python scripting for Maya is mandatory;
  • Being able to adapt from existing pipelines and rigging systems and build upon them;
  • A thorough understanding of anatomy.

Additional skills

  • Vertical competence in Unreal is a strong plus;
  • Critical and analytical sense;
  • Self-motivated and driven to contribute to the team’s skills and expertise;
  • Additional skills in pipeline or animation tools are a plus.

Personal Qualities

  • Being able to collaborate with art department and the animation team to develop the most suitable rigging solutions;
  • Being able to work in team, communicate and learn from iterations;
  • Ability to implement and maintain an open and supportive feedback culture;
  • Have a creative mindset ability to challenge the player and approach problems from different perspectives;
  • Strong English skills (spoken and written).

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age or marital status. If you find this job vacancy of your interest, please apply on https://www.oneoonegames.com/careers/

 

Good Luck!

The One-O-One Games team

Salary: Competitive, DOE

Location: Rome, Italy

Contract Type: Permanent

Benefits: Relocation, cafeteria (Free Coffee/Water/Teas), participation to game conferences in turn, basic national health assistance included, starting from 33 days annual holiday (depending on contract), private injuries coverage policy for indoor/outdoor (within limits).

Job Description

Within the studio, you will be part of a new breed of survival game, working under the direct responsibility of the Lead Artist and interacting closely with the Producer and the Artistic Director.  In collaboration with the rest of the artistic and technical teams, you will work on the creation of 3D character assets with the goal of pushing the game’s visual quality to the max.

Qualifications

  • Minimum 2 years experience in games industry as a Character Artist;
  • At least one console game title released;
  • Able to demonstrate a portfolio of high resolution 3D characters, UV maps and textures;
  • Have a good knowledge of creating efficient meshes that are good for performance.

Core Skills

  • Building high resolution 3D characters including props and various clothing styles;
  • Create high quality textures for PBR pipelines including skin and hair textures;
  • Transfer your high poly models into low poly models that adhere to required guidelines;
  • Understand and be experienced in the baking pipeline in order to produce high quality in-game assets;
  • Integrating scanned data into into sculpt-based workflows;
  • Texture authoring tools e.g. Substance;
  • Excellent knowledge of at least one major 3D package;
  • Excellent knowledge of Sculpting software;
  • Work closely with rigging and animation to ensure that your models work well in motion;
  • UE4 engine experience.

Additional skills

  • Being able to collaborate with art department and the animation team to develop the most suitable rigging solutions;
  • Being able to work in team, communicate and learn from iterations;
  • Concept experience is a plus;
  • Creativity, ability to challenge the player;
  • Critical and analytical sense;
  • Self-motivated and driven to develop their skills and expertise;
  • Strong English skills (spoken and written), clear speaking;
  • Unity engine experience is a plus;
  • Ability to implement and maintain an open and supportive feedback culture.

Personal Qualities

We are looking for innovative and original minds that are challenging, and who want to build the future of the video game industry. 

  • Excellent cross-team communication skills;
  • Excellent self-organization skills, order and work discipline;
  • Able to work under pressure and with minimal supervision;
  • Open to receive and act on constructive criticism;
  • Collaborate with teams recognized for their experience; 
  • Benefiting from excellent relational skills, you are a team player and proactive;
  • A positive attitude and a commitment to bringing fresh ideas to the team and the game;
  • Join passionate and highly technical teams, all driven by the desire to design and develop innovative games and stand out for their quality;
  • Excellent work ethic with diligence in time keeping and focused attention to detail;
  • Develop expertise by participating in in-house sharing events (talks, conferences, trade shows) and benefiting from tailor-made training programs.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age or marital status. If you find this job vacancy of your interest, please apply on https://www.oneoonegames.com/careers/

Good Luck!

The One-O-One Games team

Salary: Competitive, DOE

Location: Rome, Italy

Contract Type: Project 

Benefits: Relocation, cafeteria (Free Coffee/Water/Teas), participation to game conferences in turn, basic national health assistance included, starting from 33 days annual holiday (depending on contract), private injuries coverage policy for indoor/outdoor (within limits).

Job Description

As the Technical Artist you will collaborate between art and code teams to ensure pipelines are consistent and realistic with the brief. Help to optimise content from the art team introducing support scripts or creating custom shaders. Contribute to the simplification of workflow through the development of tool and assets. 

Qualifications

  • Must have a minimum of 3 years production working within the games industry;
  • Proven track record in at least 1 shipped title;
  • UE4 engine experience;
  • Familiarity working and developing in a multi-platform, multi-project environment;
  • Communication, organisational and time management skills;
  • Strong understanding of the creation of shaders within Unreal Engine 4;
  • Be highly experienced with blueprints and their implementation;
  • Experience using MaxScript and Python/Mel to provide modelling and animation tools;
  • Strong understanding and implementation skills of procedural modelling pipeline;
  • Check and optimisation guidelines of any static or dynamic asset.

Core Skills

  • Work closely with Art Leads to deliver artistic vision within the project requirements;
  • Proactively use knowledge and experience to identify & solve problems before they affect the development team;
  • Implement new techniques that increase the quality and efficiency of the art created;
  • Help optimise content from the art team to make sure content runs on a wide range of platforms;
  • Collaborate effectively with both the art and programming teams;
  • Testing new tools before deployment into production;
  • Document and knowledge share;
  • Regularly communicate technical constraints and their reasons to the art team.

Additional skills

  • An interest in Houdini;
  • A bonus if you have solid experience of rigging, VFX Simulation;
  • Unity  engine experience is a plus.

Personal Qualities

We are looking for innovative and original minds that are challenging, and who want to build the future of the video game industry. 

  • Excellent cross-team communication skills;
  • Excellent self-organization skills, order and work discipline;
  • Able to work under pressure and with minimal supervision;
  • Open to receive and act on constructive criticism;
  • Collaborate with teams recognized for their experience; 
  • Benefiting from excellent relational skills, you are a team player and proactive;
  • A positive attitude and a commitment to bringing fresh ideas to the team and the game;
  • Join passionate and highly technical teams, all driven by the desire to design and develop innovative games and stand out for their quality;
  • Excellent work ethic with diligence in time keeping and focused attention to detail;
  • Develop expertise by participating in in-house sharing events (talks, conferences, trade shows) and benefiting from tailor-made training programs.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age or marital status. If you find this job vacancy of your interest, please apply on https://www.oneoonegames.com/careers/

Good Luck!

The One-O-One Games team

Salary: Competitive, DOE

Location: Rome, Italy

Contract Type: Full time Permanent

Benefits: Relocation, cafeteria (Free Coffee/Water/Teas), participation to game conferences in turn, basic national health assistance included, starting from 33 days annual holiday (depending on contract), private injuries coverage policy for indoor/outdoor (within limits).

Job Description

Ideal candidates will be self-motivated and be able to design and implement new engine runtime features, APIs, and supporting tools as required by the demands of a variety of both gaming and non-gaming related projects. You should have a broad knowledge of modern game engine technology, as well as a good sense of trade-offs between performance, memory usage, and ease-of-implementation. Additionally, you should have experience working closely with developers in all disciplines, not just other engineers. Your job will be to empower them to make world-class experiences using the systems that you create.

Key responsibilities include

The person in this role will be responsible for the following:

  • Designing and implementing runtime engine features for Unreal Engine 4;
  • Working closely with artists, animators, and designers to design and develop engine systems;
  • Optimizing both memory and performance in systems that have to scale from high-end to mobile systems;
  • Analyzing and fixing common problems in a game engine such as load times, memory usage, and performance problems;
  • Bug fixing and maintaining the Unreal Engine 4 code base;
  • Supporting external customers by answering their requests and questions.

Qualifications

The ideal candidate will have a mix of the qualifications below:

  • Excellent C++ skills, with a familiarity of scripting systems like Blueprint, Lua, Python, etc.;
  • Experience in a broad range of engineering areas on shipping games or real time visualization systems, with special attention given to low-level code and deep optimization;
  • Well-versed in software engineering principles, especially API design;
  • Familiarity with an existing game engine with an understanding of game engine and editor concepts;
  • Familiarity with development tools and profiling on modern systems, including PC, console, and mobile;
  • Experience developing in a large codebase at a fast pace, making trade-offs between usability, performance, and power.

Personal Qualities

We are looking for innovative and original minds that are challenging, and who want to build the future of the video game industry. 

  • Excellent cross-team communication skills;
  • Excellent self-organization skills, order and work discipline;
  • Able to work under pressure and with minimal supervision;
  • Open to receive and act on constructive criticism;
  • Collaborate with teams recognized for their experience; 
  • Benefiting from excellent relational skills, you are a team player and proactive;
  • A positive attitude and a commitment to bringing fresh ideas to the team and the game;
  • Join passionate and highly technical teams, all driven by the desire to design and develop innovative games and stand out for their quality;
  • Excellent work ethic with diligence in time keeping and focused attention to detail;
  • Develop expertise by participating in in-house sharing events (talks, conferences, trade shows) and benefiting from tailor-made training programs.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age or marital status. If you find this job vacancy of your interest, please apply on https://www.oneoonegames.com/careers/

 

Good Luck!

The One-O-One Games team

We want you!